Great example of the use of comics to explain some of the more arcane aspects of information and interaction design,
This comic was inspired by this three-part series on the backfire effect from the You Are Not So Smart Podcast.
how newsrooms make decisions about what stories to supply their communities... using processes and mental models designed for the pre-internet era ...in an age where individuals are empowered with access to seemingly-infinite content...to explain this complex issue ... why we made a comic instead
"How we made our first comics-journalism feature-and the tools for you to make one, too ... We thought we would walk through some of design process and also document some of the code tricks we learned along the way. The final products are a web viewer, Pulp, and the comic-maker interface, Pulp Press... released as a free and open source project…
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