Curated Resource ( ? )

What a Prototype Is (and Is Not)

What a Prototype Is (and Is Not)

my notes ( ? )

What a Prototype Is Not

A prototype is not the final product. Do not expect it to look like the final product. It need not have a high fidelity or be pixel perfect.

I’ve seen clients and users look at prototypes and say things like: “That’s your final design?” or “Whoa! That is super ugly.” I’m pretty sure a lot of designers have faced this problem and have had a tough time explaining to their clients or users that what they are looking at is not the end product. Again, static assets like wireframes, visual mockups, etc. that show a single state cannot be considered prototypes. Prototypes have a high degree of interactivity.

What a Prototype Is

So what is a prototype? The answer: it’s a simulation of the final product. It’s like an interactive mockup that can have any degree of fidelity. The main purpose of building prototypes is to test whether or not the flow of the product is smooth and consistent.

Prototypes breathe life into any design and provide a great deal of insight into the user interaction at various levels. Not only do prototypes allow us to test the feasibility and usability of our designs before we actually begin writing code, they also lead to unexpected discoveries and innovations that may or may not take our project beyond its initial scope.

Read the Full Post

The above notes were curated from the full post uxmag.com/articles/what-a-prototype-is-and-is-not.

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